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Tetris Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

Whenever a major honors show draws close, there’s always a demand to include of new categories to honor underappreciated efforts and fill the passions of followers dedicated to specific genres.

Another commentator has already made for a horror game category. That would rule. The same goes for board games, this being a passionate advocate's mission. Yet I need to apologize in advance when I prioritize just as with other dedicated enthusiasts, there's a strong justification supporting my request stands as crucial and important of all. This is the request: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works is not a science; opinions vary greatly, and typically start arguments resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. But it is an essential concession within the realm of video games, showing incredible range they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards currently feature award types recognizing Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types successfully include many game types, making space possible accommodating various experiences.

This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Examine these examples from recent excellent titles, each quite distinct: structural challenges of one title, the pulse-pounding block-matching in a different title, thought-provoking social scenarios of a third title. Which classification works between these six categories? Unfortunately, nowhere.

The Representation Problem

There are dozens outstanding logic titles published annually without proper recognition at major award shows, if they accidentally match award groups including Mobile Game, VR/AR Game, and the highly challenging Indie races.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • A different innovative game was excluded that year
  • Well-received sorting experience received no acknowledgment recently
  • Just some logic titles managed to sneak into niche award types

Value of Brain-Teasers

These are often compact experiences, but the art behind logic titles holds tremendous importance. Famous handheld logic titles rank among the most-played games globally maintaining this status for an extended period.

The legendary block-stacking game challenges famous sandbox experiences claiming status as highest-selling title ever; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, and they are in conversation with diverse game types.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. You could fill multiple candidates engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, since numerous excellent numerous deserving experiences.

To emphasize again, these include experiences lacking appropriate categories at major gaming awards. Puzzle game makers operate at the challenging frontier game development, creating some of essential manifestations of the video game form. Comparable to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting 35 years.

DH
By

Diane Hall

A lifelong gamer and tech enthusiast, Maya writes about gaming culture and industry trends with a focus on community engagement.

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